What is Diggiloo?
Youth Involvement
Action
Blog
Policy
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Publication
Introduction
What is Diggiloo?
Cultural and Digital Youth Work
Youth Work in Three Cities in Finland, Estonia and the Netherlands
The Cultural Traditions in Estonia, Finland and the Netherlands
Digital communities promoting creativity and connecting youth
Discord as a Platform for Creativity
We Are Each Other’s Memory
Creating Cultural Opportunities for Young People
“I don’t know how, but let’s find out”, Digital Youth Work in Helsinki
Tartu 2024 Extended – the Young People Behind Tartu’s European Capital of Culture Celebrations
Case Study: Gaming as a Source of Wellbeing
Making Games as a Hobby and Means of Self-expression
Digital Learning Games in the Museum
Creating an Interactive Game with Young People for a Local Museum
Wellbeing and Participation Through Community Gaming
Case Study: Expressing Yourself Through Visual Arts
Taide\Folio: a Free Portfolio and Discussion Platform for Young People
Digital Technology for Everyone: a Youth AI Art Exhibition
Making A Bridge Come Alive With Augmented Reality
Digitality is an Essential Part of Bringing People Together
Creating impact through art
Case Study: Youth Inclusion through Music, Podcasts and Theatre
Tartu Youth Work Center Podcast Noorteaken
How Can We Create a Successful Podcast?
P60 VENUE AMSTELVEEN NL – The Stage is Yours!
Performance – Gäng
Inspiration and Ideas for Digital Cultural Youth Work
Introduction
What is Diggiloo?
Cultural and Digital Youth Work
Youth Work in Three Cities in Finland, Estonia and the Netherlands
The Cultural Traditions in Estonia, Finland and the Netherlands
Digital communities promoting creativity and connecting youth
Discord as a Platform for Creativity
We Are Each Other’s Memory
Creating Cultural Opportunities for Young People
I don’t know how, but let’s find out: digital youth work in Helsinki
Tartu 2024 Extended – the Young People Behind Tartu’s European Capital of Culture Celebrations
Case Study: Gaming as a Source of Wellbeing
Making Games as a Hobby and Means of Self-expression
Digital Learning Games in the Museum
Creating an Interactive Game with Young People for a Local Museum
Wellbeing and Participation Through Community Gaming
Case Study: Expressing Yourself Through Visual Arts
Taide\Folio: a Free Portfolio and Discussion Platform for Young People
Digital Technology for Everyone: a Youth AI Art Exhibition
Making A Bridge Come Alive With Augmented Reality
Digitality is an Essential Part of Bringing People Together
Creating impact through art
Case Study: Youth Inclusion through Music, Podcasts and Theatre
Tartu Youth Work Center Podcast Noorteaken
How Can We Create a Successful Podcast?
P60 VENUE AMSTELVEEN NL – The Stage is Yours!
Performance – Gäng
Introduction
What is Diggiloo?
Read here
Cultural and Digital Youth Work
Read here
Youth Work in Three Cities
Read here
The Cultural Traditions
Read here