Games have brought us joy for millennia and even digital games have fifty odd years of history behind them. Digital gaming first exploded in the 1980s, as game...
Kuopio city museum network is utilising digital learning environments for public engagement. Gamification platform Seppo.io has been chosen for use across our...
The Game Over? – Continue! project aimed to promote youth wellbeing and improve young people’s outlook on the future through facilitated gaming sessions....
In 2022, a number of image generators became available to the general public. These applications enabled us to produce images of significantly higher quality...
Signaalimedia’s Experiences Working with Young People Signaalimedia is culture studio for young people aged 13 to 25 run by the City of Helsinki Youth...
Cultural centre P60 is deeply rooted in the local community of Amstelveen, a satellite town of Amsterdam. Known for its youth focus, the centre has a café-bar...
Tartu, together with Southern Estonia, is the European Capital of Culture in 2024. This is an immense opportunity and a great challenge for Tartu and Southern...
In April 2023, the Finnish Institute in Estonia organised a 3D workshop in Tartu entitled “Street art + augmented reality = your reality?!” for young...